While our basic premise is for everyone to have fun…we still have to have rules.  Please review the rules below.  If you have any questions, your field refs will be happy to answer them.

Basic Policies


Any team knowing in advance that they will be unable to play in a scheduled match may request to cancel and take a loss. All cancellation requests must be completed prior to 12:00pm the day of the game, or Friday for Sunday games. The GSSS Office must be contacted when canceling a game.


Game time is forfeit time. A team must report to the game site and be “ready to play” with the minimum number of players to avoid a forfeit. “Ready to play” means checked in with the proper game equipment and on the field/court ready to begin play at the scheduled game time. It is advised that teams show up 15 minutes prior to their scheduled start time. The GSSS Staff will be responsible for calling a forfeit


Rule interpretation and player eligibility protests must be declared immediately after the play in question.  Rulings involving official’s judgment may NOT be protested.


All participants are expected to play according to the rules and policies set for by GSSS. Please review the “League Info” page on the website regarding player conduct.

Inclement Weather

During league play and/or playoff games, a game “under play” may be called due to inclement weather or mechanical failure of the lights. Situations that would warrant calling games due to inclement weather would be lightning and thunder, tornado warnings and conditions that would be deemed injurious to participants continued play.  The GSSS Supervisor will have the responsibility for calling games due to inclement weather or light failure. Games that are called prior to starting by the supervisor will be re-scheduled (if time permits) by the GSSS Staff.


A participant may be on the official roster for only one team.

More Policy Information

For additional information please review the League Info page at

Game Regulations


There are a maximum of six (6) players per team on the court (maximum of 4 males). Team can have up to 12 players on a team.

A team must have at least 1 female to start

Each game will last 5 minutes

Each match will be best of 9 games

If a team is not there at game time, the first game of the set will be forfeited. After ten (10) minutes, the entire match will be forfeited.

The Game

The object of the game is to eliminate all opposing players by getting them “OUT”. This may be done by:

  1. Hitting an opposing player with a LIVE thrown ball below the shoulders.
  2. Catching a LIVE ball thrown by your opponent before it touches the ground.
  3. If a player is hit by a live ball rebounding off another player or rebounding off a ball lying on the court.
  4. When a defending player catches a thrown ball, the catcher’s team can have a player return from the queue in the order they were put “out” (i.e. first “out,” first “in”).
  5. If a ball is thrown right before a player has been deemed out, the ball is still considered a live ball until it hits an object.
    Definition: LIVE: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc)


During play, all players must remain within the boundary lines. Players may leave the boundaries through their end-line only to retrieve stray balls. They must also return through their end-line.

The Opening Rush

Game begins by placing the dodgeballs along the centerline – three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. This signal officially starts the contest. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown. A team is not required to have any players rush. There is no limit to how many balls an individual player may retrieve. Crossing over the centerline will result in an “out.” Players may not physically grab and pull another player across the centerline.

Time-outs and Substitutions

Each team will be allowed one (1) 30 second timeout per game. At this time a team may substitute players into the game.

5-Second Violation

In order to reduce stalling, a violation will be called if a team in the lead controls all six (6) balls on their side of the court for more than 5 seconds. This also applies to tied teams.

Rule Enforcement

During pool play or regular-season matches, rules will be enforced primarily by the “honor system”*. Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated. All contests will be supervised by a court monitor*. The court monitor’s responsibility will be to rule on any situation in which teams cannot agree. THE COURT MONITOR’S DECISION IS FINAL – NO EXCEPTIONS.

GSSS Code of Conduct

  1. Understand, appreciate and abide by the rules of the game.
  2. Respect the integrity and judgment of game officials and GSSS staff.
  3. Respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat.
  4. Be responsible for your actions and maintain self-control.
  5. Do not taunt or bait opponents and refrain from using foul or abusive language.